Render Elements – V0.7.14 – Crash on quit fixed?

Mac version of the fix can be downloaded by clicking here. PC version will come shortly and I will post it on this thread.

PC version is now included in the download here.

I hope this fixes the problem. Big thanks to Wilfried Behne of Maxon and Franz at plugincafe for the help tracking this bug down.

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    • Willem Zwaan
    • April 13th, 2011

    Thank guys for the hard work!

  1. This works great again!

    • designway
    • May 13th, 2011

    Hi dear am looking for this plugins but i used windos xp
    when i copy this (RenderElements_0_7_14) in (D:\Program Files\MAXON\CINEMA 4D R12\plugins) but i can not find this plugins n my software .I used copy this in cinema 4d r11.5 but all the
    work has failed can you give me some help or it is noly used with mac ?
    Thanks very much (sorry my english is bed)
    )

    • marquee14
    • June 24th, 2011

    Thank you. I will try it now

    • Arjo
    • June 27th, 2011

    Does anyone else have trouble with the update 12.048 and render elements?
    I can create render elements and save them. But I can’t select them to use the load command.

  2. Are there any known issues with VRay 1.2.6? I can’t seem to be able to store VRaylight tag values anymore.

    • I have not tested this with 1.2.6. Will not have time for awhile.

    • Jag
    • August 23rd, 2011

    I put RE in my plugins folder and it’s not showing up under my user presets. I’m running v11.

    • This is for version 12 only. Will not work in V11. Try an older version of the plugin.

        • Jag
        • August 23rd, 2011

        Or it’s the easiest solution, thanks adam.

  3. Awesome plug-in. I just had to version out tons of stuff for a network package and this saved me loads of time. Thanks!

    • Oliver
    • August 28th, 2011

    For what we’ve seen in SIGGRAPH, it works on R13 as well, right?
    Anyway thanks a ton for this, hope one day you get the money you deserve for this + the good karma you’re getting already!.

    • I can’t comment on R13 compatibility. I am not part of the beta team. But, I have heard it works.

      Thanks for the comment!

    • Willem Zwaan
    • September 13th, 2011

    Render Elements works with the v13 demo version.

    • wp
    • December 20th, 2011

    Thanks for this, Adam. It looks like it will be a huge time-saver until Maxon implements render layers.

  4. Thanks, You’ve just saved me a few headaches.
    Brilliant plugin!

  5. yes it fixed and thank you alot
    Test on R13.051
    no crach, all fine

    • jhatdrw30
    • May 2nd, 2012

    Thanks for the plug-in, this is a life saver for me! I have one suggestion for the future. It would be great if there was an auto load check box right next to the load button so I don’t have to hit load every time I switch layers. Great Job!

    • Martin
    • May 9th, 2012

    Great plugin. It’s making Render Management very efficient.
    It’s working great in combination with the net Render, too.

    There’s one big problem, that Rebus Renderfarm doesn’t want to work with it. I don’t know if other Renderfarms would work with it. Any suggestions?

    • I’ve been using it on render farms without problems. Net Render, Rush, Deadline, and Render Titan’s online farm work. You need to collect files for each render pass you want to submit.

        • Martin
        • May 15th, 2012

        Thanks for the Reply adamswaab.

        Good to know that it’s working on other farms.
        At first, I got a reply from Rebus which said that they hat no possibility to change the output paths. But I don’t trust that answer.

        But I then managed to get the scenes render with Rebus, too. But it was a bit of hand work. Maybe it wasn’t necessary. “render elements” seems to store the settings in the top most rendersettings after exporting it to “Project with Textures”. Xref Files are not stored in the Project Folder, though.

        Finally, does the Plugin need to be installed on the farm computers to work properly?

      • Hey Martin,

        The plugin should not need to be installed on the farm to function correctly. May flag an error, but should not present a problem.

        You are correct about xrefs not being copied and re-refrenced with the render element save scripts. Maybe something for the future…

        If in doubt, try loading up a pass, then using the c4d save project command and submit that to your render farm. Should copy everything needed to render files and de-reference your linked files.

    • Michael Mauler
    • September 4th, 2012

    Hi Adam,

    first of all: thanks a bunch for being that generous offering that great plugin for free! I use it on a daily basis and it safed me tons of time yet ^^

    But I think I encountered al little bug or limitation today:
    If I use the generate “as save project” command to colect the files on my netrender server, the textures used in a mograph multishader are ignored.
    If I load the same state and use the menu command to save the project on the server, all textures are collected correctly?!
    Not to much of a problem to save the file “manually” in the rare case a multishader is involved, but the behavior is a bit strange (and reproducible on my workstation).

    Cheers, Michael

    • Thanks, Michael. I had to rewrite that function from scratch for RE, so it is possible that something is missing there. Will keep it in mind for the next update. C4D save project should definitely work for you. You’ll notice the same issue with XRefs, which are not included yet in my save project function.

      -Best,
      Adam

        • Michael Mauler
        • September 5th, 2012

        Thanks for the lowdown Adam,

        I thought (hoped for you;) you could have called a routine or something in the SDK (I´m no coder at all) and therefore wondered why it worked via the menu command.
        But as you had to write the function completely new it´s something completely different. Good to know about the xRefs too, but this is a limitation I can definately live with compared to the huge benefit in workflow with RE ^^

        Kind regards, Michael

  6. Awesome plugin, can´t live without it!
    Do you have any plans for an update thats working in R14?

    Regards
    //truls

      • adamswaab
      • October 11th, 2012

      I have not checked yet, but I was told the most current version works in R14. Have you tried?

        • Truls
        • October 11th, 2012

        Yes I´v tried, but no luck with R14.025. It hangs on the startup screen when loading plugins if I have RE in my plugins folder.

        • adamswaab
        • October 11th, 2012

        I just checked on 14.014 on Mac, and it seemed to work fine. Will check a 14.025 build later and see if the update broke something.

        Are you on Mac or PC?

        • Truls
        • October 17th, 2012

        You rock!

    • Truls
    • October 11th, 2012

    I´m on Mac, tried both Lion and Mountain Lion.

      • adamswaab
      • October 11th, 2012

      Yep, just tried the update. Looks like something in the update broke the plugin.

      I’ll try to take a look over the next few weeks and see what the problem is. If you can roll back to the previous version of R14 it should work for you.

      -Adam

        • Truls
        • October 16th, 2012

        Can´t roll back… just have to wait for the update :) Again, thanks for the most important plugin for C4D!

    • Rogurt
    • January 6th, 2013

    I do not understand why “updating tags on checked elements” freezes my machine for ages (scene with around 400 Objects).Selecting the render element, changing tags and saving the element thus overwriting works in seconds with the same result…

    Installed 0.714 with c4d R13. The plug itself shows as version 0.713 – strange…

    After all it´s a superb tool – dont wanna miss it!

    • Nikita
    • January 23rd, 2013

    Hello Adam!

    Just wanted to thank for your great plug-in. And report one strange thing about it on c4d r13.061 — it won’t record which render setting has been selected.

    Instead it creates a new setting (named after Render Element), but this setting is not checked anyway. Do you think I’m doing something wrong?

    • That is how it works. Please check out the documentation for more info.

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