Archive for the ‘ Houdini ’ Category
I am thrilled to announce my first tutorial produced for CMIVFX! Here is a brief summary: Houdini is not just for visual effects. With the availability of Houdini for all platforms and the variety of training materials now available, Houdini is making headway into the world of motion graphics. The procedural nature of Houdini, combined [ READ MORE ]
This tutorial shows a technique for doing procedural text animation in Houdini, which I covered in my Motion Graphics class at SideFX software in October. Thanks to Peter Claes who provided guidance on the letter attribute problem[ READ MORE ]
This is a fairly in-depth intermediate level tutorial that describes how to create a “Chuck Close” effect in Houdini. This file was covered in my Motion Graphics class at SideFX software in October [ READ MORE ]
Just a quick test of the delayed load technique presented in Peter Quint’s tutorials for rendering millions of particles. This render is about 1.5 million particles. Took 50 minutes to render. About 15 minutes to sim and cache to disk. Ran a wedge of the emission seed seven times[ READ MORE ]
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