Archive for the ‘ Digital Assets ’ Category

Houdini Particle Morph Example

These movies are made with a setup I created for doing particle morphing effects in Houdini. The initial idea for the setup is from Peter Claes’ technical dvd, but it has been greatly expanded to take color and normals into account. It also allows the user to specify attributes to use to blend between color/motion/normals (such as distance to target, age of particle, length of time in group, etc), which are hooked up to ramps for a great deal of control. I may post a screen capture of how the OTL works soon.

Houdini Mograph Tools – WIP – Update

An update of the last version I posted. I now have the cloner working and an alignment node, as well. I had some problems with Houdini’s GUI freaking out during recording, which is evident in the video. I don’t think the video card in my mac likes to share with the recording application when Houdini is open :(

Houdini Mograph Tools – WIP

Here’s a preview of some digital assets I am working on for doing mograph work in Houdini.

People familiar with the mograph module for Cinema 4D should easily understand the tools. I am trying to take some of the concepts from Cinema and incorporate them into Houdini so I can harness the power of Houdini but still work as quickly as I do in Cinema 4D.

Lots of work still left to do…

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