Archive for the ‘ Maya ’ Category
So, FBX in Cinema 4D is screwed – and has been screwed for a long time. It gets in position and rotation data correctly, but it never gets in camera data correctly (nor exports it correctly, either, for that matter). What I have done in the past to get cameras from maya into cinema has [ READ MORE ]
Still working on the blade part. The watermarks really bug me, but I’m not ready to purchase yet. Still trying to evaluate the program and determine whether or not I should purchase it[ READ MORE ]
Didn’t have too much time today to work on this. Focusing on the front part[ READ MORE ]
Just an update… Still working on the base mesh. Just threw some rough textures and lighting on the thing. A lot of work left to do. Proportions seem a bit off, too[ READ MORE ]
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