Archive for the ‘ R&D ’ Category
Just a quick test of the delayed load technique presented in Peter Quint’s tutorials for rendering millions of particles. This render is about 1.5 million particles. Took 50 minutes to render. About 15 minutes to sim and cache to disk. Ran a wedge of the emission seed seven times[ READ MORE ]
I’ve been learning Houdini over the last couple months. It is a really fantastic and powerful program. During the weekends I’ve been focusing on some mograph style particle fx. At the moment, I am working on a setup to do particle goals with a travel path before reaching the goal state. Here is a WIP. [ READ MORE ]
A few tests I’ve been working on, using particle systems to drive hair within Cinema 4D. Needless to say, these are somewhat technically complicated, but there are a lot of possibilities here… Hair tips bound to particles Same as above, but the particles also grow hair Some additional post-work done… Pure hair emission from particles[ READ MORE ]
Get every new post delivered to your Inbox.