Standard Posted by adamswaab Posted on February 1, 2016 Posted under 3D Software, Houdini, Tutorials, Uncategorized Comments 2 Comments Tutorials on helloluxx.com Learn Houdini from me! http://helloluxx.com/product-category/adam-swaab/ Advertisements Like this:Like Loading... Related HoudiniTutorial Post navigation ← Render Elements – RIP 2 thoughts on “Tutorials on helloluxx.com” Getting ready to pull the trigger on the bundle, just curious as to the differences from 13 to 15(?); going through the materials Ari Danesh did for SideFX there have definitely been changes to shortcuts and context behaviors which made it a bit hard to follow, can I expect the same fron vols. 1-4? Reply For all the info, I’d check the official help docs’ “What’s new” sections: http://www.sidefx.com/docs/houdini14.0/news/14/ http://www.sidefx.com/docs/houdini15.0/news/15/_index For 14, a lot of it was dynamics (crowd system, PDB grain solver), some improved uv tools, and improvements to component selections. For 15, a new shader (the principled shader) was added. They made a big change to the ForEach system (but the old one still works), added viscous fluids sytem, and some small changes to the FLIP solver. In general, SideFX usually makes a lot of changes with every update. (I think they have redone their cloth solver 4 times in the last few years). In terms of my tutorials, I think anything you see in the helloluxx tutorials (which I started with version 13) should translate up to version 15, with only small differences. Reply Leave a Reply Cancel reply Enter your comment here... Fill in your details below or click an icon to log in: Email (required) (Address never made public) Name (required) Website You are commenting using your WordPress.com account. ( Log Out / Change ) You are commenting using your Google+ account. ( Log Out / Change ) You are commenting using your Twitter account. ( Log Out / Change ) You are commenting using your Facebook account. ( Log Out / Change ) w Cancel Connecting to %s Notify me of new comments via email.