Houdini Mograph Tools – WIP – Update

An update of the last version I posted. I now have the cloner working and an alignment node, as well. I had some problems with Houdini’s GUI freaking out during recording, which is evident in the video. I don’t think the video card in my mac likes to share with the recording application when Houdini is open :(

Houdini Mograph Tools – WIP

Here’s a preview of some digital assets I am working on for doing mograph work in Houdini.

People familiar with the mograph module for Cinema 4D should easily understand the tools. I am trying to take some of the concepts from Cinema and incorporate them into Houdini so I can harness the power of Houdini but still work as quickly as I do in Cinema 4D.

Lots of work still left to do…

Destruction 2.1 User booleans + partitioning

User-supplied boolean objects now supported, with partitioning of the finished products.

Destruction 0.2.1 Update (status only, no download)

I’ve been working this week updating the destruction plugin.

I’ve removed booleans for now, but I think I’ll put them back in as an option, since it offers different options than clipping, which can only do straight lines.

Lots of crashes right now related to capping the objects after clipping.  Need to find a better way to do this…

Here are some videos that show the new features and improvements/enhancements.

Still to do:
-Capping – Find better results (faster, less error-prone). Add capping as optional.
-Random point distribution on surface. Distribution is not as random as it should be. Only accounts for triangles right now.
-Phong tags. Set phong tags for chunks
-Visualizer. Need a way to pre-visualize the slices
-Need some kind of status indicator so the user knows what is happening behind the scenes/how long the slicing will take
-Threading. Need to thread this baby.
-Axis Center. Center the axis of every chunk to either the bounding box center or center of mass
-UVs. Repair uv damage and map the interior surfaces
-Inside/Outside groups. Create polygroups for inside/outside
-Jaggedness.
-Create a minimum volume detection so that chunks don’t get too small
-handle multiple selections. Some options already handle this. Need to make all options work with multiple selections
-name the chunks
-Veronoi/Delaunay fragmentation
-Separation parameters